Immune is an ability that the card will have many of the negative effects from caster cards be neglected. Although it is able to defend against many effects it is weak in a few aspects. Immune in particular will block most ability damage cast by enemy units, including destroy and assassinate, and all negative statuses cast be enemy units (Poison, Death Aura, Disease, Frozen, Trap) If an unit gains immune after getting a status, it will not go away. (by equipping immune artifacts) Strangely, Immune will not block reflect damage, but it is not easy to trigger this, the main way is to equip an artifact to immune unit.
The main weakness to immune is high attack and possibly whirlwind. Moreover, most immune units are unable to take out flying units alone. Immune is also prone when not in play. Sabotage can take out the units easily.
Ability specifications with ImmuneEdit
- All ability effects cast be units, spells and artifacts will bypass Immune of an unit at the SAME side as the caster.
- As examples, immune units can be healed, regenerate, will gain all effects of equipped artifacts including those negative ones, like lose morale and pay life.
- However, for Power Drain, it is known to bypass the immune effect of the enemy unit, but is unknown if it bypasses immune effect of the artifact itself.
|Animated||Irrevelant||Not in play|
|Attack Plus||Bypass||Attack based|
|Blast||Neglected||Ability Damage from enemy side|
|Burn All||Neglected||Negative Status|
|Chain Zap||Neglected||Ability Damage from enemy side|
|Death Aura||Neglected||Negative Status|
|Demoralize||Bypass||Not acting to unit|
|Destroy||Neglected||Ability Damage from enemy side|
|Devour||Bypass||Ability Damage from friendly side|
|Drainbolt||Neglected||Ability Damage from enemy side|
|Explode||Neglected||Ability Damage from enemy side|
|Firebolt||Neglected||Ability Damage from enemy side|
|Firebreath||Neglected||Ability Damage from enemy side|
|Gain||Bypass||Positive Status (Artifact gain pay life 2 is excepted)|
|Harass||Bypass||Not in play|
Ally • Animated • Archery • Attack Plus • Berserk • Blast • Block • Boost Chain Zap • Command • Death Aura • Demoralize • Destroy • Destroy Artifacts • Devour • Disease Drain • Drainbolt • Explode • Fear • Firebolt • Firebreath • Flaming • Flying Frenzy • Gain • Gain Morale • Give • Guard • Harass • Heal • Health Plus Icebolt • Ice Armor • Immune • Increase Burn • Lose Morale • Lover • Pay Life • Pikeman Poison • Prevent Burn • Protect • Rage • Reanimate • Resurrect • Reclaim • Reflect Regenerate • Remove Flying • Retaliate • Rush • Sabotage • Sap • Slayer • Sneak Attack Snipe • Spearhead • Trample • Unsummon • Invulnerable • When Pigs Fly • Whip • Whirlwind Wound • Zap