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The Ally skill, is a collection of five individual abilities processed by creatures, which the abilities all need a specular lifeforce suporting to make it work. Notice that, the supporter are not hurt in the process of all the ally abilities. The abilities are not unleashed as long as no one on the field is willing to grant the power. That means, a Banur swordsman along is no stronger than a Estian Veteran.

Human Ally[]

Currently unknown of its nature, certain individuals can perform fury of attacks as long as humans are nearby. However, it is unknown if the unit turns upon humans what will happen, but the undead commented that the blade golem might be powerful even if the humans are hostile. However, there are speculations of rebellions seen in campaigns, so that the unit should only work if at least one nearby human is friendly towards the golem.

"Send this gift to the humans. If they do not accept it, it can turn upon them.

- Quoted from unit card: Blade Golem


Elf Ally[]

Elf ally, presumably a pre-borne ability from creatures, will activate the inner healing force of a creature as long as friendly elves are present. The ability is very scarce among the population and unrelated to the factions and type of the creature.

Blending strength and compassion comes naturally to them.

- Quoted from unit card: Paladin of Light


Orc Ally[]

Orc ally is known as empathy with orc individuals, for the subjects to feel a continous burst of strength. The strength is known as particularly strong force that can even surpass certain level of sapping effects.

Griffon is known to be alike the orcs (though in different races) and the skeleton warriors were already orcs before their death.

These savage predators find orcs to be kindred spirits.

- Quoted from unit card: Griffon


Undead Ally[]

Undead ally, is an affection of undead magic onto a few creatures with specular body types. With the undead's help, the bodies of them can quickly regenerate. It is known the ability can be manually gained, if someone stay long enough with the dead, such as killing a lot of people. The downside is the aura and spell grown on the individual will eventually drive other living beings away.

The Warwolves in the orc area are affected by undead magic, and since then they stay with Melgor, rather being whipped by him. --Mystical Tutors

- Quoted from campaign (Rephrased): Lead a mighty host

Live with death long enough and you develop a stench around you that drives others away.

- Quoted from unit card: Wretched Assassin


Demon Ally[]

Demon Ally, possibly a technique taught by the demons, causes the individuals to be able to breathe fire whenever friendly demons are present. But firstly, being familiar with fire is essential. It can be learned quickly, by spending monthes isolated only with demons, which was proved by Nalinai.

Not all trolls fear fire.

- Quoted from unit card: Cinder Troll

"Fire and ice! The demons don't know as much as they teach."

- Quoted from unit card: Steam Mage

Nalinai had been missing for months, and the elves were shocked when he returned at the had of a small demon army.

- Quoted from hero card: Nalinai Demonfriend
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